02Game Projects
Content R&D × UGC Development × Event Operations
LinsCraft Minecraft New Year's Eve Gala
Pioneer of the online New Year's Eve gala category in the Chinese Minecraft community. Led the full case for 5 editions, evolving from a single livestream into an immersive 100+ player same-screen experience. Self-developed server matrix plus cross-functional team collaboration — 1,119 registered users, 3M+ total traffic.
2021-2025 Full-case lead (5 editions) · 2026 Advisory support · 20-30 person cross-functional team
UGC gameplay R&D & validation + project management + event planning + community & communication operations
Dual-engine growth: in-depth content on Bilibili plus viral reach on Douyin. Livestreams create topic peaks, while fan re-creations build a long-tail of word-of-mouth.
Gala feature · Teaser · Highlights · Vertical intro
Player screenshots & fan art · UP-owner reposts · Fun short-video word-of-mouth
▸ Yearly Data
| Year | New Users | Total Registered | Peak Users | Active Logins | YoY | Video Replay |
|---|---|---|---|---|---|---|
| 2020 | 46 | 304 | 84 | 106 | — | 2020 Gala Replay |
| 2021 | 85 | 389 | 105 | 133 | 27.96% | 2021 Gala Replay |
| 2022 | 109 | 498 | 103 | 121 | 28.02% | 2022 Gala Replay |
| 2023 | 139 | 637 | 110 | 135 | 27.91% | 2023 Gala Replay |
| 2024 | 178 | 815 | 120 | 152 | 27.94% | 2024 Gala Replay |
| 2025 | 228 | 1043 | 110 | 198 | 27.98% | 2025 Gala Replay |
| 2026* | 68 | 1119 | 110 | 134 | 7.29% | 2026 Gala Replay |
| * 2020 and earlier are early versions; from 2021 it officially became an online New Year celebration; 2026 is advisory support after leaving, data affected by team changes | ||||||








































Genshin Impact UGC Development — Casual · Party
Overview
Dual role: PM (scheduling, team allocation, end-to-end control) + Level Designer (map building, asset optimization); additionally handled gameplay design for "Wanmin Restaurant Kitchen." In a short-cycle small-team model, balanced management and hands-on production without dropping the ball.
- "Bomb Hot Hot Hot" (FPS hot potato): 5-person team, delivered on time in 5 weeks, 5,000+ first-week plays, 77% positive rating
- "Wanmin Restaurant Kitchen — Fresh Catch" (casual fishing): 4-person team, delivered early in 4 weeks, 7,000+ first-week plays, 80% positive rating, praised by officials for "extremely high fit with the Genshin theme," winning the period's Outstanding Work
- Reused process experience to deliver 1 week ahead of schedule, with a positive rating surpassing the first project
Screenshots
6 images
4 images
Minecraft UGC Development — Sandbox · Open World
Overview
Built Chinese-themed open worlds with a "sandbox" philosophy, publishing two Mash-up Packs on the official Minecraft Bedrock Marketplace — Jiangnan Water Town and Classical Chinese Garden. Assembled a team from zero and managed the full pipeline from planning, art, and development to launch.
- Chinese Water Town Pack: Jiangnan water-town architecture, white walls & dark tiles, bridges and flowing water; three scenes — port city, village, water town | 4.3★ · 990 Minecoin
- Chinese Garden Pack: Classical Chinese garden architecture, pavilions and winding paths; featured in Microsoft's Lunar New Year column | 4.5★ · 1170 Minecoin
- Analyzed prior market feedback and YouTube comments to precisely target the "Chinese style" content demand and decide on the sequel
- LinsCraft team has published 33 products across mash-up packs, worlds, and skin packs
Screenshots
11 images
9 images