04Minecraft Carnival Campaign

UGC Content × Offline Events × Community Building

INTEGRATED CAMPAIGN

"Beyond Pixels, A World Without Limits"

Brand promise: "Beyond Pixels, A World Without Limits"
Built on the Minecraft metaverse ecosystem, bridging virtual experiences with real-world scenes to take creator content from the gaming niche to the public eye
Online content → immersive offline experiences → community conversion → commercial monetization loop

1100W+
Online Reach
10000+
Offline Visitors
4
Offline Events
9
Partner Brands
  • Integrated Marketing × Cross-Team CollaborationA dual-track model of "100-player online co-op + real offline experiences", with each event setting its own theme and gameplay while integrating community resources, suppliers, and brands.
  • User Growth × Acquisition EfficiencyA three-stage funnel of "content-driven growth → experience-led conversion → scaled UGC matrix distribution" achieved full-funnel user growth, delivering 11M+ reach and 10K+ offline visits at minimal acquisition cost.
  • KOL Operations × Business LoopValidated commercial services including UGC promotion, tiered KOL distribution, and offline playtesting, scaling breakout growth through an "official guidance + player co-creation" content ecosystem to build a sustainable business model.
Driving youth culture with creativity, crafting unforgettable moments for brands
Beyond PixelsThe event goes beyond the game itself, covering architecture, academic research, player socializing, and community heritage.
A World Without LimitsEmphasizes the connection between the virtual metaverse and real-world scenes — players extend their in-game digital identities into real offline social interactions, breaking the boundary between virtual and real, making the "pixel world" and the "real world" truly interconnected.
1
Project Overview
Market Insight · Goal Breakdown · Role Definition
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Background
  • Market Context: The gaming industry is shifting from paid user acquisition to content-driven growth. Minecraft, as one of the earliest metaverse prototypes (open world + UGC creation + virtual social + cross-platform), has a huge player and creator ecosystem in China, but branded offline events are scarce, and many quality UGC works fail to reach core players because creators lack promotion resources and channels.
  • Brand Challenge: The team has event execution experience and top/mid-tier creator resources. The core challenge is how to break UGC content out of the creator circle to reach a broader player base, and use offline events to validate a sustainable commercial model — rather than staying at the community-event level.
  • Core Insight: UGC creators need real player feedback and promotion channels, convention organizers need quality IP content to attract core audiences, and players need offline social belonging and immersive experiences — these three needs converge into a complete "content creation → offline experience → community conversion → commercial monetization" loop.
  • Project Launch: In 2025, launched the "Minecraft Carnival" as the brand vehicle, integrating creator resources and convention partnerships, using an integrated marketing model of "online preheating + offline playtesting + UGC secondary distribution" to roll out a multi-city campaign series.
Goals
  • Brand: Build "MC Carnival" IP brand awareness from zero, driving multi-city rollout with a unified promise to create a replicable offline event model
  • Growth: Through the "online content preheating → immersive offline experience → community conversion" loop, achieve a complete growth funnel from exposure to retention at minimal acquisition cost
  • Business: Validate a diversified monetization model of "brand sponsorship + venue partnerships + UGC content services", proving offline events as a sustainable commercial vehicle
My Role
  • Strategy: Defined an integrated marketing strategy of "content breakout + offline experience + community growth" based on industry trends and player insights, mapping out a multi-city series path
  • Resource Integration: Built a 30+ person cross-functional team from scratch, integrating creator ecosystem, convention channels, material suppliers (Xinyu Huichuang), and brand partners with standardized collaboration mechanisms
  • Growth Operations: Built a tiered KOL distribution matrix (top UP hosts + mid-tier creators + KOC players), designed a check-in handbook + community operations system, achieving 86% community retention
  • Data Review: Established an event data tracking framework (exposure → engagement → group join → retention → distribution) to drive strategy iteration and ROI optimization for every event
CORE MESSAGE · BRAND PROMISE
Beyond Pixels, A World Without Limits
像素之外,这次世界不设限
Breaking the boundary between virtual and real, taking MC content from creators to the wider player base
Project Goal Validate a 0-to-1 business model: strategy → experience → distribution
Event Chapters Pixel Dawn → Pixel Bloom → Pixel Endure
Success Metrics Validate UGC acquisition + B2B event model
STRATEGY PILLARS / CORE STRATEGY · THREE PILLARS
Part 1Strategy & Creative
With "Beyond Pixels, A World Without Limits" as the unified brand promise, extended per-event themes and visual consistency keep brand recognition while injecting freshness into each event.
  • Unified Brand Promise: "Beyond Pixels" is a double entendre — breaking the virtual/real boundary and the boundaries of creative expression
  • Per-Event Theme Extension: Pixel Dawn (test) → Pixel Bloom (burst) → Pixel Endure (sustain), a unified three-stage naming rhythm
  • Creative Elements: Unified brand VI + emerald token economy + 100-player on-screen interaction + check-in handbook system
Part 2Experience Design
A three-layer experience progression of "Pixel First Glance → Pixel Co-Creation → Pixel Continuation" builds a complete user journey from awareness to participation to retention.
  • Pixel First Glance (Awareness): First offline meeting with 100-player online interaction, establishing the brand's first impression
  • Pixel Co-Creation (Participation): Check-in handbook + emerald economy + UGC creation turns players from experiencers into content producers
  • Pixel Continuation (Retention): Community retention + long-tail distribution + monetization converts event traffic into long-term user assets
Part 3Distribution Strategy
A four-platform matrix built on MC user profiles, using four KOL tiers + three-stage distribution rhythm for precise acquisition.
  • Platform Synergy: Bilibili deep conversion → Douyin traffic breakout → Xiaohongshu seeding → QQ Zone community spread
  • Four-Tier KOL Matrix: T1 top team endorsement → T2 mid-tier co-creation → T3 potential fast output → T4 community KOC word-of-mouth
  • Three-Stage Rhythm: Preheat concept output → burst traffic seeding → sustain long-tail co-creation
PROPAGATION LOGIC / DISTRIBUTION LOGIC · THREE-STAGE RHYTHM
STEP 1 · PREHEATJun–Jul
Pixel Dawn
Light up the "MC Carnival" offline event concept and validate the online + offline hybrid model
  • First community event in Chongqing, validating the basic "preheat → experience → retain" loop
  • Tiered Bilibili KOL distribution to build topic momentum
  • Set up community recruitment and brand VI, laying the baseline for multi-city replication
STEP 2 · BURSTOct–Nov
Pixel Bloom
Leverage convention traffic to amplify brand momentum, validating standardized replication and efficiency gains
  • Dual-track execution at ANE + Jinhaitun, building a complete SOP system
  • Emerald system iteration + SOP reuse, conversion 20% → 34.5%
  • Douyin/Xiaohongshu breakout distribution, topic traffic past 10K
STEP 3 · SUSTAINNov–Dec
Pixel Endure
Validate the brand sponsorship monetization model, converging into a sustainable business loop
  • TCL-sponsored pop-up at Block Utopia, validating the brand sponsorship path
  • Retain long-tail UGC content + community operations (86% retention)
  • Data review and methodology, outputting a replicable model
PROOF POINTS / PHASE VALIDATION · FOUR-EVENT DATA
ChongqingPixel Dawn
HypothesisIs the online + offline hybrid model viable?
Result100-player co-op + 1K live viewers validated; strong community demand for offline events
DataFirst community event, model validated
Xiamen ANEPixel Bloom
HypothesisIs standardized convention execution replicable?
ResultFirst convention appearance with ~10K visitors, SOP prototype established
Data858 handbooks / 172 group joins / 20% conversion
JinhaitunPixel Bloom
HypothesisCan SOP iteration + emerald system improve efficiency?
ResultConversion rose to 34.5%, earning special official praise
Data740 handbooks / 243 group joins / 34.5% conversion
Block UtopiaPixel Endure
HypothesisIs the brand sponsorship business model viable?
ResultTCL-sponsored mall pop-up validated, monetization path viable
Data1K materials / fan meetup + pop-up store
03
Execution Timeline
Online preheating → offline model validation → UGC feedback distribution → SOP standardization → commercial monetization loop, a complete 7-month campaign cycle
Preheat · Jun
Validation · Jul
Review & Iterate · Aug
Preparation · Sep
Burst · Oct–Nov
Retention · Dec
Bilibili account planning
KOL partnership talks
Brand handbook V1
Convention partnership confirmed
Jun
100-player live stream
Community recruitment preheat
Chongqing first event
100-player co-op · model validated
Community recruitment · 1K live viewers
Jul
UGC secondary distribution
Review meeting
Next-event planning
Aug
Douyin content filming
Xiaohongshu posts
ANE + Jinhaitun preparation
Material procurement
Sep
Steve Pig video release
Topic operations launch
ANE convention outreach
858 handbooks · 20% conversion
First convention appearance · SOP prototype
Oct
Topic past 10K operations
Xiaohe content live
Jinhaitun convention
740 handbooks · 34.5% conversion
Block Utopia pop-up
TCL sponsorship · 1K materials
Nov
Content asset retention
Project summary review
Methodology retention
Dec
Online distribution Offline execution Key milestones
← Swipe to view full timeline →
2
Online Distribution & Offline Execution
Three-platform matrix + experience loop design + multi-city rollout, building a complete user conversion path
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Online Distribution Matrix
Bilibili · Deep Content
→
Douyin · Support Channel
→
Xiaohongshu · Experience Seeding
→
QQ Zone · Community Retention
Bilibili
Main Channel
  • Strategy Official + partner UP + team multi-matrix synergy; Bilibili Only business line co-traffic
  • Goal Video exposure → comment engagement → QQ group, completing the content-to-community conversion loop
  • Existing Resources 15+ partner UPs this project, covering 100K+ precise followers
1100W+
Video reach
550+
Community users
Douyin
Support Channel
  • Strategy Vertical content released in phases with hook openings; event highlights + player reaction clips for lightweight distribution
  • Goal 10+ UGC videos, 100+ follower growth, supplementing main-channel traffic as a support exposure channel
10+
UGC videos
100+
Follower growth
Xiaohongshu
Experience Seeding
  • Strategy Posts + curated videos sharing offline event experiences; UGC mod intros and real experience reviews
  • Goal 960 likes, ~10K estimated topic views, word-of-mouth seeding
1W+
Est. views
960
Total likes
Tiered KOL Matrix
T1 Top Team 10W+
Million-follower creation team
Brand endorsement · breakout distribution
Leveraging top industry teams' influence through video reposts/co-submissions to leap brand exposure
National Architects EpicWork New Year Gala
T2 Mid-Tier KOL 1W-10W
Vertical creators
Resource exchange · content co-creation
Deep collaboration with MC vertical creators, providing first-line resources + event access + official reposts, trading content co-creation for brand distribution
Xiaohe Linshi Chuangyi Taixue
T3 Potential Creators 1K-1W
Team members + emerging UPs
Internal incubation · fast output
Team accounts + emerging creator matrix, producing event content, album interviews, architecture renders, and more at high frequency
ZhengSZ MDK Xi Haizai Parlos
T4 Community KOC 1K below
Player organic distribution
UGC co-creation · word-of-mouth spread
Plus offline interaction & themed material exchange
550+ community Active players
直
Direct
Paid commissions + resource exchange with clear terms and output expectations, deeply binding core mid-tier+ KOLs
团
In-House
MC Carnival's in-house partner teams & individual creator account matrix for low-cost, high-frequency output with flexible, controllable content and rapid event-time response
潜
Indirect
Cross-platform UGC creators + official developer groups; promotion recruitment & co-submissions to leverage big traffic with lightweight formats
Offline Experience Loop
MC Carnival
User Journey Loop
1
Online Preheat
Bilibili videos + QQ group/Feishu signup
2
Game Playtesting
Immersive on-site UGC play experience
3
Interactive Check-in
Check-in handbook + cos photo sharing
4
Emerald Economy
Token system linking all stages
5
Scan to Join
Handbook guides conversion & retention
6
Social Virality
Content distribution feeds back into event acquisition
Community event
Chongqing

First community event, validating the online + offline hybrid model

Chongqing
100+
co-op participants
1K+
live viewers
Convention debut
Xiamen ANE

MC Carnival's first convention appearance, validating the offline event SOP

Xiamen ANE
858
handbooks
20%
conversion
SOP reuse
Xiamen Jinhaitun

Stunning delivery in 3 weeks of prep, with SOP reuse and a mature emerald economy

Xiamen Jinhaitun
34.5%
conversion
Emerald
points system
Official
special praise
Commercial partnership
Guizhou Block Utopia Pop-up

TCL-sponsored mall pop-up with fan meetup + pop-up store

Guizhou Block Utopia
1K
materials
1100W+
total exposure
TCL
brand sponsor
3
Results & Data
Multi-city series rollout, 11M+ video reach, 550+ community retention, 34.5% conversion validated
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Key Metrics
1100W+
Online media exposure
Bilibili partner UP matrix + QQ Zone secondary distribution + Douyin/Xiaohongshu support, multi-platform synergy
9,000+
Offline audience reached
ANE, Xiamen Jinhaitun, and Guizhou pop-up each reached 10K+ visitors
550+
Private community growth
Grew from 50 to 550+, with 86% retention within the first month
34.5%
Peak conversion per event
Launched a physical emerald points system driving growth & conversion

Note: The 11M+ exposure includes core distribution by partner UPs (million-follower accounts); the project team handled distribution chain design and multi-platform matrix coordination.

Key Outcomes
Breaking the Dimension Wall

Content + planning drove players from online to offline, with a 4-city series rollout validating demand for offline MC community gatherings

UGC Amplifier

15+ partner UPs covering 100K+ precise followers, connecting players and creators at minimal acquisition cost

Creator Aggregation Platform

As a community hub, aligning creators around shared goals; community grew from 50 to 550+ with 86% retention

4
Review & Methodology
6 core conclusions and 3 reusable methodologies, validating the UGC + offline business loop
Expand

This project truly broke the dimension wall of pixel graphics — turning a block world that only existed on screens into an offline scene players would buy tickets for, queue to experience, and photograph to share. By aggregating scattered UGC creators and community resources, using content to drive distribution, experience to drive conversion, and community to retain assets, we validated a complete business loop from "exposure → experience → retention → monetization".

Core Conclusions
ROI
Light-Asset Model Works

A 30K total investment leveraged 11M+ content reach, with content-driven efficient exposure and 550+ core users retained offline

Funnel Model
UGC + Offline Is an Effective Acquisition Path

Content-driven exposure → offline experience conversion → community retention, a complete loop reusable across categories

Conversion
Physical Tokens Significantly Boost Conversion

Emerald system + SOP reuse raised conversion from 20% to 34.5%, a 14.5-point gain

Long-Term Asset
Community Is the Core Asset

86% retention proves event value can be retained, providing a user base for long-term operations and monetization

Replicability
Standardized SOP Enables Fast Replication

4-city events validated reusable processes, cutting labor and training costs and shortening project launch cycles

Brand Asset
CIVI Assets Build Long-Term Brand Value

Unified visuals and brand standards with standardized UGC creator onboarding, forming transferable brand assets

Reusable Methodologies
01
PM Control & SOP Standardization

Break complex projects into parallel work packages, assign them 1-to-1 with clear owners and delivery standards. The first event established a baseline SOP (staff/materials/process/contingency), iterated and optimized afterward, shortening prep cycles and lowering communication and replication costs.

02
Event Planning & Experiential Design

Using tangible elements like physical tokens (emerald system), themed check-in installations, and limited merchandise to create strong memory anchors. The triple design of ritual + scarcity + social currency drives organic sharing and repeat visits.

03
CIVI Assets & Brand Standardization

Retain a reusable visual identity system (CIVI), brand file templates, UGC creator onboarding flows, and media platform communication standards. Standardized output lowers future project startup costs and keeps brand tone consistent across multi-city replication.

PROJECT GALLERY

Chongqing Carnival
🔍 Click to view all images 6 images
7/26 · Stop 1 Community Event
Chongqing Carnival

First community event with 100-player online co-op + 1K live viewers, validating the online + offline hybrid model.

Xiamen ANE Convention
🔍 Click to view all images 4 images
10/1-2 · Stop 2 Convention
Xiamen ANE Convention

MC Carnival's first convention appearance with ~10K visitors, 2 brand partnerships, 858 check-in handbooks, and 172 group joins.

Xiamen Jinhaitun Convention
🔍 Click to view all images 7 images
11/1-2 · Stop 3 Convention
Xiamen Jinhaitun Convention

Stunning delivery in 3 weeks, earning special official praise. SOP optimization paid off with conversion rising to 34.5% and a mature emerald token economy.

Guizhou Block Utopia Pop-up
🔍 Click to view all images 6 images
11/15 · Stop 4 Mall Pop-up
Guizhou Block Utopia Pop-up

TCL-sponsored mall pop-up with fan meetup + pop-up store, 1K materials, validating the commercialization direction and brand sponsorship model.

— PARTNERS —

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